![]() The game is quite similar to Mortal Kombat, but Soulcalibur IV does differ majorly in one area: character creation. Each mode offers something slightly different, but the base goal of each mode is the same: win every fight you face. ![]() A result of this is a plethora of well-developed game modes, including Story, Arcade, Training, Museum, and Tower of Lost Souls. Soulcalibur IV is the sixth installment of the Soulcalibur franchise (odd, I know), allowing it to have a lot to offer after many trial runs. With some already established and well-known characters from other franchises, however, Soul Calibur IV did not have a whole lot of room for creative freedom in how they can make these characters look, and not wanting them to be out of place, the art style of their game had to stick with the predetermined style. ![]() Soulcalibur IV is one of the more detailed games from its time, with a more realistic art style of the characters and settings than most games were taking on at the time, typically opting for a toon styled art, keeping the line between reality and video games very distinct. It easily takes the cake for one of the best fighting games of its era, and still might hold its own against some of the ones on the market today. Being released in 2008, it is still regarded as a great fighting game, with many being modeled after its design and gameplay styles. Soulcalibur IV can definitely be classified as an oldie but a goodie.
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